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Ff11 spacenet cape
Ff11 spacenet cape









  1. #FF11 SPACENET CAPE TRIAL#
  2. #FF11 SPACENET CAPE PLUS#
  3. #FF11 SPACENET CAPE FREE#

I personally used this cloak all the way to 71, since the AF hat does not provide elemental skill, but only INT. Yield: San d'Orian Tunic HQ 1: Kingdom Tunic Earth CrystalĬlothcraft ( 53 /64) Yield: Black Tunic HQ 1: Mage's Tunic Earth CrystalĬlothcraft ( 26 /37), Leathercraft ( 20 /31) Yield: Seer's Tunic HQ 1: Seer's Tunic +1 Earth CrystalĮven though it doesn't have any INT, this is a pretty standard Hmp piece that will last up until you can get a Shaman's Cloak.Īt 55, a good piece in place of the Shaman's Cloak, can let you use a head piece too.Īn all around good cloak, but it will take out your head gear. Watch out for AV afterward when someone auto-attacks it. You must have completed the Rise of the Zilart and Chains of Promathia expansion content to access this fightĭefinitely a game breaker item.

ff11 spacenet cape

You must be on the Z Rise of the Zilart Mission - Ark Angels to access this fight Need to be set with Cassandra's earring for a total of 5 HP, 5 MP, 5 MAB, and 5 Magic accuracy Need to be set with Helenus's earring for a total of 5 HP, 5 MP, 5 MAB, and 5 Magic accuracy Yield: Phantom Earring HQ 1: Phantom Earring +1 Earth Crystal Goldsmithing ( 78 /89) Yield: Morion Earring HQ 1: Morion Earring +1 Earth Crystal Goldsmithing ( 25 /36) Yield: Onyx Earring HQ 1: Energy Earring HQ 2: Energy Earring +1 Earth Crystal See Selenian Cap page for augment details.

ff11 spacenet cape

Again, more enfeebling magic for crowd control. This is the best head piece u can acquire as BLM unless you have Morrigan's Coronal, only using the AFv2 hat for HNM.Ī very nice piece for HNM. Yield: Demon Helm HQ 1: Demon Helm +1 Dark Crystalįor those that are desperate for mp to go with their INT, this is a good way to do it.

#FF11 SPACENET CAPE FREE#

More free Hmp gear and the +2 Magic Atk Bonus is nice for AM/AMII. Extra mp, extra INT and -4 enmity to boot.

#FF11 SPACENET CAPE PLUS#

If you didn't buy the Seer's crown +1, this is a winner with 2 INT plus 1 Hmp. Yield: Seer's Crown HQ 1: Seer's Crown +1 Earth Crystalįor a cheap extra boost, the +1 has 1 extra INT. Yield: Poet's Circlet HQ 1: Sage's Circlet Fire Crystalīonecraft ( 29 /40) Leathercraft ( 20 /31) The more Prefrered Grip for Endgame BLM's I would just stay with those because face it, who really wants another whole set of grips to go with each staff. Ice/Thunder/Dark and maybe Wind are going to be the most useful for bind/sleep/stun/gravity. Just like elemental staves, grips have added accuracy to the matching element and in this case, +20 mp. The first useful grip due using INT wands till 51, and a good one at that. Yield: Bugard Strap HQ 1: Bugard Strap +1 Wind Crystal

#FF11 SPACENET CAPE TRIAL#

Trial of the Magian +5 Magic Damage Staves I personally, would only reccommend HQ Thunder, Ice, and Dark staves as they are the most used and most helpful in Stun, Sleep, Drain, Aspir, and of course can make the world of difference in ice and thunder magic (which is typically the most devastating). High quality staves have additional accuracy and potency that can make them very desirable. Macroing these in with spells of the same element can be a huge help in spell resistance. These are the backbone of the black mage. Yield: Rose Wand HQ 1: Rose Wand +1 Wind Crystal Yield: Chestnut Wand HQ 1: Solid Wand Wind Crystal Yield: Yew Wand HQ 1: Yew Wand +1 Wind Crystal Yield: Willow Wand HQ: Willow Wand +1 Wind Crystal

ff11 spacenet cape

These stat boosting wands will last you all the way to elemental staves. Yield: Maple Wand HQ 1: Maple Wand +1 Wind Crystal











Ff11 spacenet cape